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Thank you for showing interest in joining the Traction Wars Team. This page is designed to help interested artists to make an informed decision about joining the team. The page is divided into the following sections:


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The Traction Wars Team was put together for the first time in 2006 to produce a steampunk mod for Battlefield 2142. Now 3 years later, the team has seen many changes not least a change of engine and subject matter but the team's desire for quality has increased over that time. Traction Wars offers Game Artists and Modders a new and exciting project on Crysis Wars which uses the cutting edge CryEngine 2 engine. We aim to create a realistic and historically accurate environment for players to immerse themselves, whilst maintaining the highest standards of fun gameplay. Featuring the German and British armies of World War II in the first 3 months after D-Day the mod will bring unique tactical teamplay to combined armoured and infantry combat.
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CryEngine2 Tech Demo Video
CryEngine2 Tech-Demo Video

The Traction Wars Team consists of dedicated and professionally minded individuals who are all striving for the highest levels of quality utilising the cutting edge and next-generation CryEngine 2 engine. The team is able to push the limits of realism and immersive gameplay with this revolutionary engine.


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The team is particularly looking to find new developers in the areas summarised below but if you have skills which aren't listed below and want to join us then please submit an enquiry and we'll get back to you. We are NOT looking for testers at the present time.


Summary of open positions:


Job Descriptions:

The following job descriptions should be treated as a guide only and not binding. All artists are expected to be able to work within a team and to a pre-arranged deadline.

Modeller:

Will be producing models of various types from statics to weapons & vehicles. We accept that each artists have their own preferences in what they do and try where possible to accommodate this.

Required Experience:
  • Low-poly modelling to a tight budget
  • Previous modelling experience with work to show
Recommended Experience:
  • Hi-poly modelling
  • UVW unwrapping
  • Experience in modelling for a real-time application.
  • Extensive working knowledge of 3D Studio Max

Character Modeller:

Will be producing a number of human character models of various nationalities and ethnic origins.

Required Experience:
  • Low-poly character modelling,
  • Previous modelling experience with work to show.
Recommended Experience:
  • Hi-poly character modelling
  • UVW unwrapping,
  • Experience in modelling characters for a real-time application,
  • Experience in rigging characters.

Texture Artist:

Will be working on organic and non-organic objects; we do accept artists who specialise in only one of the two disciplines however it is not preferred.

Required Experience:
  • Experience of organic or non-organic texturing with samples to show,
  • Previous modelling experience with work to show.
Recommended Experience:
  • Extensive experience of organic and non-organic texturing,
  • UVW Unwrapping,
  • Experience in 3D Studio Max including generating normal maps from hi-poly models & texture baking.

Level Designer:

Will be tasked with creating varied game environments with a strong emphasis on historical accuracy to real world locations and compatibility with tactical gameplay.

Required Experience:
  • Extensive experience in map creation in Sandbox2 (either Crysis or Crysis Wars edition)
  • Previous level design experience with work to show.
Recommended Experience:
  • At least one released community level,

Coder:

Will be importing various assets into the game, ranging from statics to vehicles and scripting the asset properties in XML.

Required Experience:
  • Understanding of XML markup,
  • Experience in exporting assets to a game engine,
  • Experience in either XSI or 3D Studio Max,
Recommended Experience:
  • Basic modelling knowledge sufficient to create basic collision meshes.
  • Experience in exporting rigged models from 3D Studio Max into CryEngine2.

C++ Programmer:

Will be working in C++ to change how the player interacts with the game environment. This may include the creation of a pre-designed gamemode in C++ and basic LUA.

Required Experience:
  • The ability to write new code and edit existing source code.
  • Capable of taking concepts and creating fully working system from them.
Recommended Experience:
  • Experience coding for game engines is preferable although not essential.
  • Advanced bug tracking and elimination
  • A strong history of C++ coding with previous work to show.

Animator

Will be rigging and animating weapons, vehicles and some statics to the highest standard of realism.

Required Experience:
  • Extensive experience in animation with samples of previous work.
  • Experience in rigging in either 3D Studio Max or XSI.
Recommended Experience:
  • Experience in exporting animations from either 3D Studio Max or XSI to CryEngine2.

Sound Engineer

Will be producing sound effects varying from weapons to background ambients and exporting them to engine using FMOD Designer

Required Experience:
  • Extensive experience in creating SFX with samples of previous work.
Recommended Experience:
  • Experience in using FMOD Designer.

Experienced Flash Artist

Will be creating custom HUD elements

Required Experience:
  • Extensive experience Adobe Flash & Actionscript 2.0 with samples.
Recommended Experience:
  • Creative flair for HUD design

Military Historian

Will be researching in detail various areas of World War II including potential map locations, vehicles & weapons as well as ensuring the mod maintains the highest standards of historical accuracy and realism.

Required Experience:
  • Extensive historical knowledge with a specialism in World War II,
  • Ability to write both long detailed documents with a concise summary.
Recommended Experience:
  • Post-Graduate in Military History or have been published.

Military Adviser

Will be advising the team in all aspects of the mod regarding military realism.

Required Experience:
  • Military experience either serving in the Armed Forces or equivalent.
  • Good communication skills.
Recommended Experience:
  • Knowledge of WWII tactics.

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There are two routes to joining the Traction Wars team:

  1. Traction Wars Developer (TWDEV) : A TWDEV is a full member of the development team and as such is expected to be active in the developer forums and keep to tight deadlines. TWDEVs however get access to internal testing builds and are listed on the team list as being a full member of the team.
  2. Traction Wars Contributing Artist (TWCON): A TWCON is not a full member of the development team. TWCON is designed for those talented artists who would like to work on the mod but don't have the time to work full-time as a TWDEV. A TWCON is recognised in the team list as a contributing artist but do not get access to internal testing builds. However they may be invited by the Mod Leader to join individual alpha or beta testing sessions.

Both TWDEVs and TWCONs have to agree to the same rules and are subject to both an Confidentiality Agreement (NDA) and Property Agreements as quoted below.

Applying to join the team is quite simple. Just submit an application by clicking the button below and we'll get back to you as soon as possible.

Official Traction Wars Development Team Rules


General Rules

1.1: Everyone is entitled to their own opinion but please remember that wherever you use your alias with or without your tag prefix you are representing the whole team. So please behave respectfully to all other users both in-game and on the official forums as well as the wider internet.
1.2: Although English isn't the first language of everyone you are expected to write in full sentences and to reasonable standard using capitals and no "1337 speak".
1.3: At present developers are permitted to use custom signatures; however the mod reserves the right to standardise all developer signatures onto a template with a custom background consisting of either a WW2 photograph or Traction Wars in-game screenshot. All signatures must be approved by "General Naga" if standardisation is introduced.
1.4: Do not correct other developers or contributing artists about any rules in front of others. Use a private message instead. If the problem cannot be resolved between you then contact direct superior about the issue.
1.5: Do not openly speak negatively about Crytek or Electronic Arts with the public.
1.6: Do not post ideas for the mod in the public forum. Developers have the concept area to post new ideas or start debates on old ones. Although posting in the public area does give the public something to read it is read by other mod teams and potentially game companies and we don't want to run the risk of any ideas being used elsewhere.
1.7: You should only use the offical file transfer system using the FTP or direct file transfer (e.g. File transfer via xFire) to send files. Developers may not store files anywhere where they are accessible to non team members. Developers may however upload images relating to the mod onto a image hosting service (e.g. Photobucket) for the purpose of displaying images on the offical forums. Developers should only use image hosting services which enable the user to prevent the browsing of user images.

Internal Rules

2.1: Includes all general rules
2.2.1: You will not inform people outside the team what you do for, or what others do for, Traction Wars or what is planned for Traction Wars without express permission from "General Naga". This includes but is not limited to all media, code & builds which the team produces, as well as the content of the developer forums. If you're in any doubt whether or not something is permitted ask the Mod Director. Breaching this rule may result in immediate dismissal without warning.
2.2.2: You will not show or distribute, or assist any other person to show or distribute, any Traction Wars files or any parts of Traction Wars files, to any person is not a current Traction Wars Developer on the team without the express permission written permission of General Naga.
2.3: Developers are expected to visit, read and contribute on the internal forums regularly so you can stay up-to-date and voice your views.
2.4: Be considerate and reasonable to other developers and contributing artists. General thoughts are welcome outside your area of expertise and constructive criticism is encouraged if you have a general knowledge of in a field.
2.5: You are expected to post regular updates on progress to your current task assignment in the developer forums.
2.6: You must inform your direct superior and the mod leader of any prolonged (defined as any length of time away from the mod over 2 weeks) absences. This includes vacations, business trips & other significant offline times or times you cannot work on your task assignment

Property Agreement

3.1: Any work you do for the Traction Wars Team whilst being a trial contributing artist, contributing artist (TWCON), trial developer, or full developer (TWDEV) on the team becomes the permanent property of the team. A TWDEV or TWCON is however permitted to display images or videos of the asset he created on his portfolio after those images or videos already have been released into the public domain in a official Traction Wars news update authorised by the team member know as General Naga (as at 1st January 2009 "General Naga").
 

Failure to observe any of the rules above may result in your dismissal from the team with or without warning.


Change Log:

  • 15/06/09 21:06:
    • Changed rule number formatting to "number . number" format.
    • Added Rule 1.7.
    • Sub-divided Rule 2.2 into 2.2.1 and 2.2.2 after clarifying that files are also covered.
  • 09/06/09 09:26:
    • Changed rule number formatting so each rule has a unique number.
 


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